eternaldarkness images

Discover Best eternaldarkness Images of World

#food #travel #sports #news #may #monday

Decayed spirits in a desolate abyss filled with eerie whispers muffled by the overwhelming darkness.. #morananoir #decay #spirits #abyss #darkart #ai #darkaiart #horror #worldofdarkness #darkspirit #darkmood #darkaesthetic #mystical #darkness #artoftheday #gothicart #macabre #horrorart #obscure #darkgallery #eternaldarkness

5/6/2024, 10:52:33 PM

Back to reign over the dead Her legacy left stained red Haunting the hearts of the weak god devotees Leaving their prayers echoing empty Model and Makeup @emma.nebelung Photo/edit: Me Concept: Emma & I . . . M . . . #spring #sorcery #eternaldarkness #witchcraft🔮 #witch #horrorportrait #horrorart #outdoors #occult #occultart #blackmetal #magic #mysterious #metal #ghost #desolationwilderness #dark

5/6/2024, 5:49:34 PM

Eternal Darkness Festival - Pequod Und gleich ging es flott weiter. Pequod aus München spielten eine richtig geilen Thrash/Death Metal. Vor allem die Gestik des Sängers machten richtig Laune zum Fotografieren. Sehr Ausdrucksstark. #live #eternaldarkness #Pequod #thrashmetalband #deathmetal #festival #konzert #konzertfotografie

5/6/2024, 4:39:35 PM

Eternal Darkness Festival - Pequod Und gleich ging es flott weiter. Pequod aus München spielten eine richtig geilen Thrash/Death Metal. Vor allem die Gestik des Sängers machten richtig Laune zum Fotografieren. Sehr Ausdrucksstark. #live #eternaldarkness #Pequod #thrashmetalband #deathmetal #festival #konzert #konzertfotografie

5/6/2024, 4:37:15 PM

Top organisiert, fette Bands und die Backline (Drums, Amps, Boxen etc.) natürlich von music world. Das @eternal.darkness.festival am 03. Mai 2024 in der Pharmpur EISARENA in Königsbrunn war ein echtes Highlight für Death- und Blackmetal Fans. Das LineUp: 🔥 Naglfar @naglfarofficial 🔥 Demonical @demonicalofficial 🔥 Asagraum @asagraum 🔥 Pequod @pequod_official 🔥 Moribund Oblivion @moribundoblivion 🔥 Cemetery @cemeterydeathmetal #blackmetal #blackmetalband #deathmetal #deathmetal #deathmetalband #festival #festival2024 #festival #metalfest #black #death #blackmetalmusic #deathmetalmusic #naglfar #demonical #asagraumband #mammutfestival #augsburg #music #live #eternal #darkness #eternaldarkness #headbanger #metalhead #metalheads #metalband #metalfamily #munich #münchen #backstage

5/6/2024, 11:12:07 AM

Line Up Ke 15 dari Tuan Rumah!! ETERNAL DARKNESS Konfirmed BLACK METAL NUSANTARA 2024!! #eternaldarkness #blackmetalnusantaracamp2024

5/6/2024, 3:18:26 AM

Eternal Darkness Festival - Moribund Oblivion 03.05.2024 Königsbrunn (DE) 🇩🇪 EISARENA Almanya konserinden kareler... @moribundoblivion #eternaldarkness #moribundoblivion #blackmetal #festival #live #konzert #konzertfotografie #intertemporal #europeantour2024 #ltdguitars

5/5/2024, 8:33:56 PM

About this weekend 🖤🤘🏼🖤 . . . . . . #fangirling #augustineralkoholfrei #albtraumnachtvol7 #backstagemünchen #eternaldarkness

5/5/2024, 8:26:34 PM

Eternal Darkness Festival - Moribund Oblivion Weiter ging es mit ein bisschen Black Metal. Moribund Oblivion aus der Türkei (ja auch dort gibt es sowas) spielten ganz "verträglichen" (ich bin jetzt kein Fan und Kenner dieser Musik) Black Metal. Etwas melodiös, etwas düster und mal wieder etwas flotter. So wie ich mir ordentlichen Black Metal vorstelle. #eternaldarkness #moribundoblivion #blackmetal #festival #live #konzert #konzertfotografie

5/5/2024, 5:29:14 PM

Eternal Darkness Festival - Moribund Oblivion Weiter ging es mit ein bisschen Black Metal. Moribund Oblivion aus der Türkei (ja auch dort gibt es sowas) spielten ganz "verträglichen" (ich bin jetzt kein Fan und Kenner dieser Musik) Black Metal. Etwas melodiös, etwas düster und mal wieder etwas flotter. So wie ich mir ordentlichen Black Metal vorstelle. #eternaldarkness #moribundoblivion #blackmetal #festival #live #konzert #konzertfotografie

5/5/2024, 5:27:41 PM

@eternal.darkness.festival @ @pharmpur_eisarena featuring: @naglfarofficial . @cemeterydeathmetal @moribundoblivion @Pequod_official @demonicalofficial @naglfarofficial @asagraum #metal #heavymetal #festival #metalfest #thrash #blackmetal #deathmetal #metalcore #screamometal #augsburg #mammutfestival #ulm #memmingen #kempten #woringen #live #pagan #liveperformance #onstage #stagephotography #mammutfestival #eternaldarkness #concertphotography

5/5/2024, 5:17:59 PM

Eternal Darkness Festival - Cemetery Da war es endlich so weit das erste Eternal Darkness Festival begann. Ein neues Festival gleich in der Eisarena mit namhaften Bands zu starten gehört eine Menge Selbstbewusstsein, aber ich glaube es hat geklappt. Was das Team hier auf die Beine gestellt hat war großartig. Los gings es mit der Münchner Band Cemetery und die machten gleich mal klar das heute kein softer Abend wird. Mit recht komplexen Death Metal ging es zur Sache. Erinnerte mich ein bisschen an die grandiose Band Death (Chuck du warst einer der Besten). Cemetery machte hier ein spitzen Auftakt in diesem Festival. #eternaldarkness #cemetery #mammutfestival #blackmetal #deathmetal #live #konzert #konzertfotografi

5/5/2024, 3:35:27 PM

Eternal Darkness Festival - Cemetery Da war es endlich so weit das erste Eternal Darkness Festival begann. Ein neues Festival gleich in der Eisarena mit namhaften Bands zu starten gehört eine Menge Selbstbewusstsein, aber ich glaube es hat geklappt. Was das Team hier auf die Beine gestellt hat war großartig. Los gings es mit der Münchner Band Cemetery und die machten gleich mal klar das heute kein softer Abend wird. Mit recht komplexen Death Metal ging es zur Sache. Erinnerte mich ein bisschen an die grandiose Band Death (Chuck du warst einer der Besten). Cemetery machte hier ein spitzen Auftakt in diesem Festival. #eternaldarkness #cemetery #mammutfestival #blackmetal #deathmetal #live #konzert #konzertfotografi

5/5/2024, 3:34:26 PM

All pictures from @eternal.darkness.festival are online on Facebook and my Homepage, including @naglfarofficial. @adde_naglfar @oyvindkaslegard #eternaldarkness #blackmetal #swedishblackmetal #darkness #naglfar #königsbrunn #81ZombiePictures

5/5/2024, 7:26:35 AM

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5/4/2024, 11:57:19 PM

First view pics from @eternal.darkness.festival @ @pharmpur_eisarena featuring: @asagraum . @cemeterydeathmetal @moribundoblivion @Pequod_official @demonicalofficial @naglfarofficial #metal #heavymetal #festival #metalfest #thrash #blackmetal #deathmetal #metalcore #screamometal #augsburg #mammutfestival #ulm #memmingen #kempten #woringen #live #pagan #liveperformance #onstage #stagephotography #mammutfestival #eternaldarkness #concertphotography

5/4/2024, 12:47:04 PM

Daily Spaceship 58: 'WY-Navigator Kappa III', 'Life is a flash of light between two eternities of darkness in the cosmos.' #scifi #spaceship #space #lifeintheuniverse #cosmiclight #eternaldarkness #philosophicalspace

5/4/2024, 12:00:35 PM

Danke für die Einladung beim Eternal Darkness 🤘🖤 #eternaldarkness #mammutfestival #naglfar #demonical #asagraum #pequod #moribundoblivion #cemetery #königsbrunn #blackmetal #deathmetal #subkultur #festival #concert #beer #party #friends #family #music #podcast #photography #concertphotography #heavymetal #food #musicislife @eternal.darkness.festival @mammutfestival @stadt.koenigsbrunn @nackenweh @speakerbeaux @michaelhaberfeldtreiber @naglfarofficial @demonicalofficial @asagraum @pequod_official @moribundoblivion @cemeterydeathmetal

5/3/2024, 11:35:56 PM

@asagraum live at @eternal.darkness.festival Black Metal from the Netherlands @a.morthaemer @makhashanah @mrs.carcass666 @morganerake #blackmetal #königsbrunn #blackandwhitephotography #femalemetal #corpsepaint #eternaldarkness #81ZombiePictures

5/3/2024, 8:56:08 PM

@pequod_official live @eternal.darkness.festival #königsbrunn @dapequodjens @sickoro666 #eternaldarkness #concert #thrashmetal #81ZombiePictures

5/3/2024, 7:36:03 PM

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5/3/2024, 7:33:41 PM

@eternal.darkness.festival wir sind bereit. 🤘 Danke an diese tolle Crew und die Einladung für den exklusiven Stand. Eisarena und wir mitten drin. . . . #eisarena #festival #eternaldarkness #blackmetal #deathmetal

5/3/2024, 3:07:12 PM

Wir haben Tickets an der Abendkasse! ☠🤘 @eternal.darkness.festival in die Pharmpur EISARENA in Königsbrunn 🍺 Wir freuen uns auf euch! . Freitag, 03. Mai 2024 16.00 Uhr: Einlass 17.00 – 17.40 Uhr: @cemeterydeathmetal 18.00 – 18.40 Uhr: @moribundoblivion 19.00 – 19.40 Uhr: @pequod_official 20.00 – 20.50 Uhr: @asagraum 21.10 – 22.00 Uhr: @demonicalofficial 22.30 – 23.30 Uhr: @naglfarofficial . Infos: www.eternal-darkness-festival.de (Link in Bio!) . #black #blackmetal #death #deathmetal #blackmetalmusic #blackmetalband #deathmetalmusic #festival #metalfestival #metal #metalmusic #metalfest #naglfar #demonical #asagraumband #mammutfestival #augsburg #music #live #eternal #darkness #eternaldarkness #headbanger #metalhead #metalheads #metalband #metalfamily #munich #münchen #backstage

5/3/2024, 12:22:09 PM

Hoy se cumplen 22 años del lanzamiento en Europa de NINTENDO GAMECUBE, una gran consola que nos trajo un gran catálogo de juegos como: The Legend of Zelda: The Wind Waker, Metroid Prime, F-Zero Gx, Viewtiful Joe, Eternal Darkness, Paper Mario, Super Mario Sunshine, The Legend of Zelda: Twilight Princess, y muchos más #gamecube #nintendo #nintendogamecube #nintendogc #nes #supernes #nintendo64 #wii #wiiu #nds #nintendods #switch #nintendoswitch #fzero #eternaldarkness #windwaker #zelda #twilightprincess #metroidprime #viewtifuljoe #mario #mariosunshine #papermario

5/3/2024, 8:11:24 AM

Es gibt Tickets an der Abendkasse! ☠🤘 Kommt gerne spontan am Freitag zum @eternal.darkness.festival in die Pharmpur EISARENA in Königsbrunn 🍺 Es wird ein großes Fest mit genialen Bands! . Freitag, 03. Mai 2024 16.00 Uhr: Einlass 17.00 – 17.40 Uhr: @cemeterydeathmetal 18.00 – 18.40 Uhr: @moribundoblivion 19.00 – 19.40 Uhr: @pequod_official 20.00 – 20.50 Uhr: @asagraum 21.10 – 22.00 Uhr: @demonicalofficial 22.30 – 23.30 Uhr: @naglfarofficial . Infos: www.eternal-darkness-festival.de (Link in Bio!) . #black #blackmetal #death #deathmetal #blackmetalmusic #blackmetalband #deathmetalmusic #festival #metalfestival #metal #metalmusic #metalfest #naglfar #demonical #asagraumband #mammutfestival #augsburg #music #live #eternal #darkness #eternaldarkness #headbanger #metalhead #metalheads #metalband #metalfamily #munich #münchen #backstage

5/1/2024, 1:04:10 PM

Plakate stehen vor der Pharmpur EISARENA 🤘 Freut euch auf geile Events! Los geht's am Freitag: . ☠ 03.05. @eternal.darkness.festival 🤩 04. & 05.05. Showtanztage ⚡ 11.05. @syrens.festival 🦣 24. & 25.05. @mammutfestival 🌤 30.05. - 01.06. @neulandopenair 🔥 15. & 16.06. @stac.festival Und vieles mehr! . Das wird ein genialer Frühsommer 😃 . #black #blackmetal #death #deathmetal #blackmetalmusic #blackmetalband #deathmetalmusic #festival #metalfestival #metal #metalmusic #metalfest #naglfar #demonical #asagraumband #mammutfestival #augsburg #music #live #eternal #darkness #eternaldarkness #headbanger #metalhead #metalheads #metalband #metalfamily #munich #münchen #backstage

5/1/2024, 11:30:49 AM

Mini-Disc May For the next 31 days, we will be looking at the incredible library and accessories of the Nintendo GameCube #minidiscmay #Nintendo #gamecube #gcn #batman #burnout #donkeykong #dungeonsanddragons #eternaldarkness #fifa #harrypotter #harvestmoon #incrediblehulk #kirbyairride #legendofzelda #luigismansion #supermariosunshine #supersmashbrosmelee #warioware

5/1/2024, 11:27:26 AM

Traded in a few doubles at CEX the other day and had to grab this whilst there as I've always wanted to check it out. I think I'll definitely play this on my CRT with the lights out for ultimate spooky vibes 👻😎 Have you played Eternal Darkness before? #eternaldarkness #gamecube #nintendo #nintendogram #instagaming #retrogaming

5/1/2024, 10:24:37 AM

Through the mist of death and decay Ritualistic dance pulsed new life The fragrance of rotten bouquet Suffused through howls of Fyfe Model and makeup @emma.nebelung Photo/edit: me Concept: Emma and I . . . G . . . #eternaldarkness #witchcraft🔮 #witch #nature #narrative #blackmetal #metal #desolationwilderness #dark #darknature #outdoors #occult #occultart #horrorportrait #horrorart #fog #mist

4/30/2024, 9:16:10 PM

Die Festival-Bändchen sind da! ☠🤘 Kommt alle am Freitag zum @eternal.darkness.festival 🍺 Es gibt Tickets an der Abendkasse! . Freitag, 03. Mai 2024 16.00 Uhr: Einlass 17.00 – 17.40 Uhr: @cemeterydeathmetal 18.00 – 18.40 Uhr: @moribundoblivion 19.00 – 19.40 Uhr: @pequod_official 20.00 – 20.50 Uhr: @asagraum 21.10 – 22.00 Uhr: @demonicalofficial 22.30 – 23.30 Uhr: @naglfarofficial . Infos & Tickets: www.eternal-darkness-festival.de (Link in Bio!) . #black #blackmetal #death #deathmetal #blackmetalmusic #blackmetalband #deathmetalmusic #festival #metalfestival #metal #metalmusic #metalfest #naglfar #demonical #asagraumband #mammutfestival #augsburg #music #live #eternal #darkness #eternaldarkness #headbanger #metalhead #metalheads #metalband #metalfamily #munich #münchen #backstage

4/29/2024, 6:48:24 PM

Am Freitag ist es soweit! ☠ Das @eternal.darkness.festival findet in der Pharmpur EISARENA in Königsbrunn statt. Unser neues DEATH & BLACK Event 🔥 Sehr geile Bands sind am Start: . 🇸🇪 @naglfarofficial 🇸🇪 @demonicalofficial 🇳🇱 @asagraum 🇩🇪 @pequod_official 🇹🇷 @moribundoblivion 🇩🇪 @cemeterydeathmetal . Tickets gibt es am 03. Mai an der Abendkasse und unter: www.eternal-darkness-festival.de . 📸 @velkophotography . #black #blackmetal #death #deathmetal #blackmetalmusic #blackmetalband #deathmetalmusic #festival #metalfestival #metal #metalmusic #metalfest #naglfar #demonical #asagraumband #mammutfestival #augsburg #music #live #eternal #darkness #eternaldarkness #headbanger #metalhead #metalheads #metalband #metalfamily #munich #münchen #backstage

4/29/2024, 5:19:11 PM

📆 Stream schedule for week of April 28th 🕰️ Note: all times in ET Happy Sunday everyone! I hope you've been enjoying your weekends 😊 It's another light week for me as we have another friend coming to visit (it's a nice time of year in NC for visitors)! I am going to go ahead and start Eternal Darkness on Tuesday - I just can't wait! Also continuing with my longer games: I attended the Egg Festival in SV (and lost to Sophia in the egg hunt T_T) and helped out the reluctant werewolf Sinding in Skyrim (as well as a few other quests). We'll see where the roads take Lydia and me! As always, please take care of yourselves and stay cool 😎✌️ #streamerschedule #streamschedule #lgbtq🌈 #lgbtqiaplus #gaymer #gay #laptopstreamer #skyrim #twitchaffiliate #twitch #twitchschedule #vaporwave #adventuregame #retrogaming #survivalhorror #eternaldarkness #stardewvalley #stardewexpanded

4/28/2024, 5:40:03 PM

Die Running Order für das @eternal.darkness.festival am Freitag, 03. Mai 2024 ☠ Für spontane Gäste haben wir auch Tickets an der Abendkasse! . 16.00 Uhr: Einlass 17.00 – 17.40 Uhr: @cemeterydeathmetal 18.00 – 18.40 Uhr: @moribundoblivion 19.00 – 19.40 Uhr: @pequod_official 20.00 – 20.50 Uhr: @asagraum 21.10 – 22.00 Uhr: @demonicalofficial 22.30 – 23.30 Uhr: @naglfarofficial . Infos & Tickets: www.eternal-darkness-festival.de (Link in Bio!) . #black #blackmetal #death #deathmetal #blackmetalmusic #blackmetalband #deathmetalmusic #festival #metalfestival #metal #metalmusic #metalfest #naglfar #demonical #asagraumband #mammutfestival #augsburg #music #live #eternal #darkness #eternaldarkness #headbanger #metalhead #metalheads #metalband #metalfamily #munich #münchen #backstage

4/28/2024, 11:37:47 AM

The Texas Chainsaw Massacre is a video game for the Atari 2600 based on the film “Do Not Open the Mail” written by Tobe Hooper and Kim Henkel. The game was released in March 1983 by Wizard Video Games. It was designed and programmed by VSS, a software development company founded by Ed Salvo and several other former Games by Apollo programmers. The player takes on the role of the film's chainsaw-wielding villain, Leatherface, and attempts to kill intruders while avoiding obstacles such as fences, wheelchairs, and cow skulls. The player controls the killer with the aim of stalking and killing the victims. Each victim killed gives the player 1,000 points. The player receives additional fuel every 5,000 points (5 casualties). A life is lost when the player's chainsaw runs out of gas. The game ends when the last gas tank is consumed. As one of the first horror-themed video games, The Texas Chainsaw Massacre sparked controversy when it was released due to its violent nature and sold poorly; many stores refused to sell it. Wizard's other video game, Halloween, was also not well received by critics and inevitably drove the studio into bankruptcy. #retrogaming, #8bit, #hauntedhouse, #nightstalker, #phatomslayer, #gosthbusters, #thetexaschainsawmassacre #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Eternaldarkness, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #carrion, #deadbydaylight, #fridaythe13thgame

4/27/2024, 11:12:44 AM

The Texas Chainsaw Massacre è un videogioco per Atari 2600 basato sul film “Non aprite quella posta” scritto da Tobe Hooper e Kim Henkel.   Il gioco è stato rilasciato nel marzo 1983 dalla Wizard Video Games.  È stato progettato e programmato da VSS, una società di sviluppo software fondata da Ed Salvo e molti altri ex programmatori di Games by Apollo.  Il giocatore assume il ruolo del cattivo armato di motosega del film, Leatherface, e tenta di uccidere gli intrusi evitando ostacoli come recinzioni, sedie a rotelle e teschi di mucca.  Il giocatore controlla l'assassino con l'obiettivo di inseguire e uccidere le vittime.  Ogni vittima uccisa dà al giocatore 1.000 punti.   Il giocatore riceve carburante aggiuntivo ogni 5.000 punti (5 vittime).   Una vita viene persa quando la motosega del giocatore rimane senza benzina.   Il gioco termina quando viene consumato l'ultimo serbatoio di gas.  Essendo uno dei primi videogiochi a tema horror, The Texas Chainsaw Massacre suscitò polemiche quando fu rilasciato a causa della sua natura violenta e vendette poco; molti negozi si rifiutarono di venderlo.   Anche l'altro videogioco della Wizard, Halloween, non fu ben accolto dalla critica e portò inevitabilmente lo studio alla bancarotta.  #retrogaming, #8bit, #hauntedhouse, #nightstalker, #phatomslayer, #gosthbusters, #thetexaschainsawmassacre #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Eternaldarkness, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #carrion, #deadbydaylight, #fridaythe13thgame

4/27/2024, 10:57:02 AM

Nur noch 1 Woche bis zum @eternal.darkness.festival ☠🤘 Wir sehen uns am Freitag, 03. Mai in der Pharmpur EISARENA in Königsbrunn 🔥 Sehr geile Bands sind am Start: . 🇸🇪 @naglfarofficial 🇸🇪 @demonicalofficial 🇳🇱 @asagraum 🇩🇪 @pequod_official 🇹🇷 @moribundoblivion 🇩🇪 @cemeterydeathmetal . Tickets und Infos: www.eternal-darkness-festival.de . #black #blackmetal #death #deathmetal #blackmetalmusic #blackmetalband #deathmetalmusic #festival #metalfestival #metal #metalmusic #metalfest #naglfar #demonical #asagraumband #mammutfestival #augsburg #music #live #eternal #darkness #eternaldarkness #headbanger #metalhead #metalheads #metalband #metalfamily #munich #münchen #backstage

4/26/2024, 4:22:34 PM

Phantom Slayer is a video game published by Med Systems in 1982 for the TRS-80 Color Computer and Dragon 32/64. Written by Ken Kalish, it is considered one of the early precursors of the modern first-person shooter genre. The player moves through a randomly generated maze, attempting to kill ghosts by shooting them. Every time you finish a level, a new maze is created and the ghosts become harder to kill. The game combines a relatively leisurely pace and a then-rare first-person point of view (using simple fixed perspective graphics) to produce high levels of tension. As the player moves through the maze, the only indication that a ghost is approaching is an ominous sound that plays when it is a few squares away from the player's position. The player can adjust the radio setting to locate the spectrum with some precision. There is a burn time required for the player's weapon, which inevitably causes them to hold a position to load their rifle while attacking (or being attacked). Ghosts can take multiple hits (usually two). Fear is caused by their uncanny ability to approach unseen and blind the player. #retrogaming, #8bit, #hauntedhouse, #nightstalker, #phatomslayer, #gosthbusters #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/26/2024, 11:27:35 AM

Phantom Slayer è un videogioco pubblicato da Med Systems nel 1982 per TRS-80 Color Computer e Dragon 32/64.   Scritto da Ken Kalish, è considerato uno dei primi precursori del moderno genere degli sparatutto in prima persona.  Il giocatore si muove in un labirinto generato casualmente, tentando di uccidere i fantasmi sparandogli.   Ogni volta che si finisce un livello, viene creato un nuovo labirinto e i fantasmi diventano più difficili da uccidere.  Il gioco combina un ritmo relativamente tranquillo e un punto di vista in prima persona, allora raro (utilizzando una semplice grafica a prospettiva fissa) per produrre alti livelli di tensione.  Mentre il giocatore si muove nel labirinto, l'unica indicazione che un fantasma si stia avvicinando è un suono minaccioso riprodotto quando si trova a pochi quadrati di distanza dalla posizione del giocatore.   Il giocatore può regolare l'impostazione della radio per localizzare lo spettro con una certa precisione.  È richiesto un tempo di accensione per l'arma del giocatore, che lo porta inevitabilmente a mantenere una posizione per caricare il fucile mentre attacca (o viene attaccato).   I fantasmi possono subire più colpi (solitamente due).   La paura è provocata dalla loro inquietante capacità di avvicinarsi non visti e di accecare il giocatore. #retrogaming, #8bit, #hauntedhouse, #nightstalker, #phatomslayer, #gosthbusters #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/26/2024, 10:56:47 AM

Night Stalker is a top-down labyrinthine shooter designed by Steve Montero and released for the Intellivision console in 1982. Night Stalker was ported to the Atari 2600 as Dark Cavern and released under Mattel's M Network label. The Apple II and IBM PC versions were released in 1983. The player controls a man trapped in a hedge maze with no exits and many threats, some natural such as bats and spiders, others artificial and of a more deadly nature such as robots. The player starts in a bunker in the center of the map completely defenseless and must collect a gun (with six bullets) in order to defend himself. Once the ammo runs out, the gun icon will appear again and the player will have to move defenselessly through the maze to retrieve the new weapon. There are five different robots that humans encounter based on their total score. The terrain is full of corners and ambush points that players must make the most of. There is also a spiderweb in the northwest corner where an enemy spider spawns. Here player movement is hindered and all firepower is heavily suppressed inside, making it a strategic location. The starting bunker is a safe zone and the player is immune to damage while inside, although more advanced opposing robots have the firepower to destroy this safe haven. The game features a single level and no music, but instead has a pulsating background beat playing at a set interval signaling the player's chosen speed. #retrogaming, #8bit, #hauntedhouse, #sharkjaws, #mysteryhouse, #nightstalker #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/25/2024, 11:03:19 AM

Night Stalker è uno sparatutto labirintico con visuale dall'alto progettato da Steve Montero e pubblicato per la console Intellivision nel 1982. Night Stalker venne portato su Atari 2600 come Dark Cavern e pubblicato sotto l'etichetta M Network della Mattel.  Le versioni Apple II e PC IBM furono pubblicate nel 1983.  Il giocatore controlla un uomo intrappolato in un labirinto di siepi senza uscite e con molte minacce, alcune naturali come pipistrelli e ragni, altre artificiali e di natura più mortale come i robot.  Il giocatore inizia in un bunker al centro della mappa completamente indifeso e deve raccogliere una pistola (da sei proiettili) per potersi difendere.  Una volta esaurite le munizioni, apparirà nuovamente l'icona della pistola e il giocatore dovrà muoversi senza difese attraverso il labirinto per recuperare la nuova arma.    Ci sono cinque diversi robot che l'uomo incontra in base al punteggio totale.   Il terreno è pieno di angoli e punti di imboscata che i giocatori devono sfruttare al massimo.   C'è anche una ragnatela nell'angolo nord-ovest dove si genera un ragno nemico.   Qui il movimento dei giocatori è ostacolato e tutta la potenza di fuoco è pesantemente soppressa all'interno, rendendolo un luogo strategico.   Il bunker iniziale è una zona sicura e il giocatore è immune ai danni mentre si trova all'interno, sebbene i robot avversari più avanzati abbiano la potenza di fuoco per distruggere questo rifugio sicuro.  Il gioco presenta un singolo livello e nessuna musica, ma ha invece un ritmo di sottofondo pulsante riprodotto a un intervallo prestabilito che segnala la velocità scelta dal giocatore.  #retrogaming, #8bit, #hauntedhouse, #sharkjaws, #mysteryhouse, #nightstalker #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/25/2024, 10:57:47 AM

Nur noch bis Sonntag könnt ihr unsere schönen Hardtickets per Post bestellen! 🤘 Link in Bio! 🔜 Wir freuen uns auf das @eternal.darkness.festival am Freitag, 03. Mai 2024 in Königsbrunn bei Augsburg (Bayern)! . Das LineUp: 🔥 @naglfarofficial 🔥 @demonicalofficial 🔥 @asagraum 🔥 @pequod_official 🔥 @moribundoblivion 🔥 @cemeterydeathmetal . Infos & Tickets: www.eternal-darkness-festival.de (Link in Bio!) . #black #blackmetal #death #deathmetal #blackmetalmusic #blackmetalband #deathmetalmusic #festival #metalfestival #metal #metalmusic #metalfest #naglfar #demonical #asagraumband #mammutfestival #augsburg #music #live #eternal #darkness #eternaldarkness #headbanger #metalhead #metalheads #metalband #metalfamily #munich #münchen #backstage

4/24/2024, 2:15:58 PM

Haunted House is a 1982 adventure video game programmed by James Andreasen for the Atari Video Computer System (later renamed the Atari 2600) and published by Atari. The player controls an avatar shaped like a pair of eyes that explores a mansion in search of three pieces of an urn to return to the entrance and escape. The game world is populated by roaming enemies including vampire bats, tarantulas and a ghost. You have 9 lives at the start of the game and contact with one of the monsters causes you to lose a life. In the game there are matches with which you can light up dark rooms and hidden keys with which to open closed doors. Bats can steal your items and place them in random places around the mansion. A scepter, found inside the house, prevents monsters from chasing the protagonist, except the ghost. Haunted House was among the first games to use player-controlled scrolling between large portions of visual space. Video game critics such as Christopher Buecheler of GameSpy called Haunted House an early example of the survival horror video game genre due to its elements of disturbing themes, limited item handling, and a variety of monsters. Other studies of the genre have suggested that the game lacked the specific elements that later games such as Alone in the Dark (1992) and Resident Evil (1996) were to establish as a unique game genre. #retrogaming, #8bit, #hauntedhouse, #huntthewumpus, #sharkjaws, #mysteryhouse #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/24/2024, 10:18:54 AM

Haunted House è un videogioco d'avventura del 1982 programmato da James Andreasen per Atari Video Computer System (in seguito ribattezzato Atari 2600) e pubblicato da Atari.   Il giocatore controlla un avatar a forma di paio di occhi che esplora una villa alla ricerca di tre pezzi di un’urna per tornare all'ingresso e poter fuggire. Il mondo di gioco è popolato da nemici vaganti tra cui pipistrelli vampiri, tarantole e un fantasma.   Si hanno 9 vite all’inizio del gioco e il contatto con uno dei mostri fa perdere una vita.  Nel gioco sono presenti fiammiferi con cui si possono illuminare stanza buie e chiavi nascoste con cui aprire porte chiuse.  I pipistrelli possono rubare i tuoi oggetti e posizionarli in luoghi casuali intorno alla villa.  Uno scettro, trovato all’interno della casa, impedisce ai mostri di inseguire il protagonista, tranne che al fantasma.  Haunted House è stato tra i primi giochi a utilizzare lo scorrimento controllato dal giocatore tra ampie porzioni dello spazio visivo.  I critici dei videogiochi come Christopher Buecheler di GameSpy hanno definito Haunted House uno dei primi esempi del genere dei videogiochi survival horror a causa dei suoi elementi di temi inquietanti, gestione limitata degli oggetti e una varietà di mostri.   Altri studi sul genere hanno suggerito che al gioco mancavano gli elementi specifici che giochi successivi come Alone in the Dark (1992) e Resident Evil (1996) arrivarono ad affermare. #retrogaming, #8bit, #hauntedhouse, #huntthewumpus, #sharkjaws, #mysteryhouse #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/24/2024, 10:01:09 AM

💩 #EternalDarkness #GameCube

4/24/2024, 5:25:40 AM

In the heart of a forsaken village, a dilapidated mansion loomed, its silhouette a slash against the moonlit sky. Legend whispered of the Specter of Grief, an entity trapped between realms, eternally seeking vengeance for a betrayal long forgotten. On a dare, Lena entered the mansion at midnight, her torchlight a feeble challenge to the engulfing darkness. She navigated the rotting corridors, her heartbeat a thunderous echo in the silence. Suddenly, her light flickered, extinguishing with a hiss, plunging her into abyssal darkness. A chilling wail shattered the silence, wrapping its icy fingers around her spine. Lena spun, eyes straining against the dark. The air grew colder, breaths visible, as her own became ragged with fear. The whisper of fabric, a touch feather-light against her cheek, and then, a figure materialized from the shadows. Its eyes, hollow with sorrow and rage, bore into hers, a scream lodged in her throat as the mansion claimed her, another soul trapped in its eternal night. #SpecterOfGrief #HauntedMansion #EternalDarkness #WTD3Art

4/24/2024, 2:01:24 AM

Asylum is an adventure game created by William F. Denman Jr. and published in 1981 by Med Systems (later known as Screenplay) of Chapel Hill, North Carolina for the TRS-80 computer. Combine a text-based adventure with simple graphics to create a 3D game with a first-person perspective. This title, together with previous works by Med System, is one of the first commercial examples of 3D games. A sequel called Asylum II, with improved graphics and colors was released for the Atari 8-bit in 1983. The story takes place in a labyrinthine asylum and the goal is to escape in less than 8 hours (of real time). A rather confusing feature of this maze is that some sections appear to exist in multiple places at once. So an object dropped in a certain point will also reappear in another point of the labyrinth, in a corridor of the same shape (but different orientation), and vice versa. Debuted in February 1981, the game sold 5,000 copies by June 1982, appearing on Computer Gaming World's list of best-selling video games. #retrogaming, #8bit, #hauntedhouse, #huntthewumpus, #sharkjaws, #mysteryhouse #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/23/2024, 10:51:23 AM

Asylum è un gioco d'avventura creato da William F. Denman Jr. e pubblicato nel 1981 da Med Systems (più tardi conosciuta come Screenplay) di Chapel Hill, Carolina del Nord per il computer TRS-80.   Combina un'avventura testuale con una grafica semplice per creare un gioco 3D con prospettiva in prima persona.   Questo titolo, assieme ai precedenti lavori della Med System, è uno dei primi esempi commerciali di giochi in 3D.    Un sequel chiamato Asylum II, con grafica e colori migliorati fu rilasciato per Atari a 8 bit nel 1983.  La storia si svolge in un manicomio labirintico e l’obbiettivo è quello di fuggire in meno di 8 ore (di tempo reale) evitando i pazienti della struttura. Una caratteristica piuttosto confusa di questo labirinto è che alcune sezioni sembrano esistere in più posti contemporaneamente.   Quindi un oggetto lasciato cadere in un certo punto riapparirà anche in un altro punto del labirinto, in un corridoio della stessa forma (ma diverso orientamento), e viceversa.    Debuttato nel febbraio 1981, il gioco vendette 5.000 copie nel giugno 1982, comparendo nell'elenco dei videogiochi più venduti di Computer Gaming World. #retrogaming, #8bit, #hauntedhouse, #huntthewumpus, #sharkjaws, #mysteryhouse, #asylum #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/23/2024, 10:23:57 AM

Mystery House is an adventure game published by On-Line Systems (the future Sierra On-Line Systems) in 1980. It was designed, written and illustrated by Roberta Williams and programmed by Ken Williams for the Apple II. It is considered one of the first horror video games. The game begins near an abandoned Victorian villa where the player is locked up and forced to explore it. There are seven other people in this house: Tom, a plumber; Sam, a mechanic; Sally, a seamstress; Dr. Green, a surgeon; Joe, an undertaker; Bill, a butcher; Daisy, a cook. Initially, the player has to search the house to find the secret hiding place of some jewels. But soon the corpses of other people will begin to appear and the presence of a murderer in the house will become obvious. The aim of the game will be to find the killer so as not to become his next victim. The game's inspirations include Agatha Christie's novels and the board game Clue. Roberta designed seventy scenes for the game using a VersaWriter machine, capable of converting a real drawing into a digital one. It was one of the first games to use a graphical component, as previous adventure games were entirely text-based. What started as a hobby sold more than 10,000 copies and subsequently, through the 1982 edition published by SierraVenture, 80,000 copies worldwide. #retrogaming, #8bit, #hauntedhouse, #huntthewumpus, #sharkjaws, #mysteryhouse #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/22/2024, 10:19:43 AM

Mystery House è un gioco d'avventura pubblicato da On-Line Systems (la futura Sierra On-Line Systems) nel 1980. È stato progettato, scritto e illustrato da Roberta Williams e programmato da Ken Williams per Apple II.  È considerato uno dei primi videogiochi horror.  Il gioco inizia nei pressi di una villa vittoriana abbandonata in cui il giocatore viene rinchiuso ed è costretto ad esplorarla. In questa casa sono presenti altre sette persone: Tom, un idraulico; Sam, un meccanico; Sally, una sarta; Dr. Green, un chirurgo; Joe, un becchino; Bill, un macellaio; Daisy, una cuoca.    Inizialmente, il giocatore deve perquisire la casa per trovare il nascondiglio segreto di alcuni gioielli. Ma ben presto inizieranno ad apparire i cadaveri delle altre persone e diventerà ovvia la presenza di un assassino nella casa.   Lo scopo del gioco sarà trovare l’assassino per non diventare la sua prossima vittima. Tra le ispirazioni del gioco troviamo i romanzi di Agatha Christie e il gioco da tavolo Cluedo.  Roberta ha disegnato settanta scene per il gioco tramite una macchina VersaWriter, in grado di convertire un disegno reale in uno digitale.  E’ stato uno dei primi giochi ad utilizzare una componente grafica, dato che i precedenti giochi d’avventura erano interamente basati sul testo.  Quello che era partito come un hobby vendette più di 10.000 copie e successivamente, tramite l’edizione del 1982 pubblicata dalla SierraVenture, 80.000 copie in tutto il mondo. #retrogaming, #8bit, #hauntedhouse, #huntthewumpus, #sharkjaws, #mysteryhouse #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/22/2024, 10:01:32 AM

Eternal Darkness: Sanity's Requiem 💀🗝 - Composed by Steve Henifin - Released in 2023 on Brown w/ Green Swirl ("Sanity Meter") & Black vinyl. Comes in a jacket w/ glow-in-the-dark spot UV highlights and an eight page booklet filled with concept art & liner notes. . . . This was one of the first horror games I ever played. Definitely a weird but thrilling game. I remember being absolutely spooked the first time I ever played it. Might have to do another playthrough on the GC sometime soon. . . . #eternaldarkness #eternaldarknesssanitysrequiem #nintendo #gamecube #nintendogamecube #siliconknights #alexandraroivas #piousaugustus #vgm #vgmvinyl #videogamevinyl #videogamesoundtrack #coloredvinyl #blackvinyl #vinyl #records #vinylrecords #vinyloftheday #vinylofinstagram #vinylcommunity #vinylcollector #vinylcollection #nowspinning

4/22/2024, 3:58:28 AM

Shark Jaws is a single-player arcade video game by Atari, Inc. originally released in 1975. The game was inspired by the movie “Jaws” but was made without a license from Universal Pictures. The cabinet was renamed SHARK JAWS, with the word Shark in lowercase letters and the word JAWS in large capitals for added prominence. Atari boss Nolan Bushnell created a hidden subsidiary, Horror Games, to insulate Atari from possible lawsuits from Universal. The game was very successful and sold around two thousand units according to Bushnell. The gameplay is very simple. The player controls a diver who tries to catch small fish while avoiding a great white shark that is trying to eat him. Points are earned by running over fish to catch them. The printed circuit board (PCB) is made up of discrete technology, and although the game was released under the name Horror Games, it clearly says Atari on the PCB. In the 1978 film Piranha the Shark Jaws cabinet appeared briefly in the first 7 minutes of the film. #retrogaming, #8bit, #hauntedhouse, #hauntthewumpus, #sharkjaws, #jaws #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/21/2024, 12:08:43 PM

Shark Jaws è un videogioco arcade per giocatore singolo di Atari, Inc. originariamente pubblicato nel 1975.   Il gioco è stato ispirato dal film “Lo squalo” ma è stato realizzato senza licenza da parte della Universal Pictures.  Il cabinato è stato ribattezzato SHARK JAWS, con la parola Shark in caratteri minuscoli e la parola Jaws in maiuscolo grande per creare maggiore risalto.  Il capo di Atari, Nolan Bushnell creò una società sussidiaria nascosta, la Horror Games per isolare Atari da possibili cause da parte della Universal.  Il gioco ebbe molto successo e vendette circa duemila unità a detta di Bushnell.  Il gameplay è molto semplice.   Il giocatore controlla un subacqueo che cerca di catturare dei piccoli pesci evitando un grande squalo bianco che sta cercando di mangiarlo. I punti si ottengono correndo sui pesci per catturarli.  Il circuito stampato (PCB) è composto da una tecnologia discreta e, sebbene il gioco sia stato rilasciato con il nome Horror Games, sul PCB è scritto chiaramente Atari.  Nel film Piranha del 1978 è apparso brevemente il cabinato di Shark Jaws nei primi 7 minuti del film.  #retrogaming, #8bit, #hauntedhouse, #huntthewumpus, #sharkjaws #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/21/2024, 11:59:33 AM

Bought a Kaico HDMI upscaler/adapter for my GameCube. This thing is pretty amazing. You can easily tell the difference in these screenshots. Only setting I changed on the adapter was line doubling, everything else is left at default. #GameCube #Kaico #EternalDarkness

4/20/2024, 10:47:38 PM

Today's #saturdaystack features 10 great one-off games that deserve a sequel! There's simply not enough characters to wax lyrical about why all of these games deserve sequels, so let me select just a few! Day's Gone is a brilliant game, with one of the most enjoyable gameplay loops from any PS4 exclusive. It was buggy at launch but runs perfectly now and there's so much scope to build on it in a sequel. Prisoner of War was very rough around the edges, yet still good fun. The concept itself is absolutely brilliant and it's a real shame we haven't seen any more games based around escaping a Prisoner of War camp. Give the concept to IO Interactive (Hitman) and you'd have a certain hit. Eternal Darkness was epic and ambitious with a story taking place across multiple centuries and with multiple protagonists, it mixed the scares up with traditional horror game jump scares (The bathtub scene 😱) and brilliant insanity effects. A sequel with modern hardware could be exceptional. Canis Canem Edit (Or Bully as it's more commonly known) was brilliant, a Rockstar game on a smaller, more personal scale. Full of personality with an interesting story and some great characters. Which one-off games would you like to see get the sequel treatment? Awesome accounts tagged! #saturdaystacks #gamingstack #gamingstacks #gamecollector #gamecollection #daysgone #ghostoftsushima #eternaldarkness #sunsetoverdrive #bullygame #caniscanemedit #games #gaming #gamer #videogames #gaminglife #gaminglifestyle #gamingposts #gamingpost #gamingcommunity #instagamer #instagaming #retro #classicgames #retrogamer #gamerguy

4/20/2024, 9:56:02 PM

Heres another one I gotta try soon! Ive heard so many good things. What do ya think? #eternaldarkness #eternaldarknesssanitysrequiem #sanitysrequiem #gamecube #survivalhorror #nintendo #nintendogames #retrogamer #retroisbetter #retrogames #saltybydesign

4/20/2024, 5:42:18 PM

Hunt the Wumpus is one of the first examples of adventure video games, created in 1972 by the American Gregory Yob in BASIC language for the Texas Instruments TI-99/4A home computer. In the game, which takes place in a randomly generated maze, you play as a hunter who must kill a monster called Wumpus, avoiding hidden holes and attacks from "super bats". The objective is to shoot an arrow through a tunnel to hit the Wumpus. The tunnels are completely dark and it is not possible to predict where the arrows will end up. By moving to a new tunnel the game will inform us if it is possible to "smell the Wumpus", if there are bats or if there is a hidden hole. You can decide to shoot an arrow for a distance of up to 5 tunnels. If the Wumpus is not in the chosen tunnel, the monster will run away and will be more difficult to find. Two sequels were made: Wumpus 2, which added new tunnels, and Wumpus 3, which added new dangers. In the book “Vampires and Zombies”, Hunt the Wumpus is cited as the first example of the Survival Horror genre even if other publications in the sector consider it rather a puzzle or adventure game. #retrogaming, #8bit, #hauntedhouse, #hauntthewumpus #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/20/2024, 1:28:13 PM

Hunt the Wumpus è uno dei primi esempi di videogiochi d'avventura realizzato nel 1972 dallo statunitense Gregory Yob in linguaggio BASIC per l'home computer TI-99/4A della Texas Instruments. Nel gioco, che si svolge in un labirinto generato in maniera casuale, si interpreta un cacciatore che deve uccidere un mostro chiamato Wumpus, evitando buche nascoste e gli attacchi dei “super pipistrelli”. L’obbiettivo è quello di sparare una freccia attraverso una galleria per colpire il Wumpus.  I tunnel sono completamente bui e non è possibile prevedere dove finiranno le frecce.  Spostandosi in una nuova galleria il gioco ci informerà se è possibile “sentire l’odore del Wumpus”, se ci sono pipistrelli o se e' presente una buca nascosta. Si può decidere di sparare una freccia per una distanza di massimo 5 gallerie.   Se il Wumpus non si trova nella galleria scelta, il mostro scapperà e sarà più difficile trovarlo.  Sono stati fatti due sequel: Wumpus 2, che ha aggiunto nuove gallerie, e Wumpus 3, che ha aggiunto nuovi pericoli.  Nel libro “Vampires and Zombies”, Hunt the Wumpus è citato come il primo esempio del genere Survival Horror anche se altre pubblicazioni del settore lo ritengono piuttosto un gioco puzzle o di avventura.  #retrogamingl, #8bit, #hauntedhouse, #huntthewumpus #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/20/2024, 1:19:28 PM

Greetings from the cavernous depths of Obsidian, a hidden planet veiled in eternal darkness, located 500 light-years from Earth. I am the Sovereign of Obsidian, a being shaped by the rigorous demands of life in a subterranean realm. My appearance is tailored to thrive in the darkness, with features adapted for survival in the deep underground. My eyes, glowing red, provide me with vision in the pitch-black tunnels that wind beneath Obsidian’s surface. My skin is tough and textured, protecting me from the rugged environment, and my attire consists of armor crafted from advanced materials found within my planet, showcasing the resourcefulness of my people. As the ruler of this hidden world, my authority is absolute, forged through a blend of strategic acumen and indomitable will. I lead with a blend of wisdom and strength, ensuring that Obsidian remains a stronghold of resilience and power. My presence is a beacon for my people, guiding them through the darkness with a steady hand and a clear vision for our future. #SovereignOfObsidian #500LightYears #SubterraneanRuler #EternalDarkness #PlanetObsidian #UndergroundKingdom #AlienSovereign #DeepSpaceMysteries #GalacticDominion #DarkWorldLeader #SurvivalStrategist #AdvancedAlienTechnology #InterstellarAuthority #CosmicResilience #HiddenPlanet

4/20/2024, 11:47:51 AM

It's happening 🥹🥹🥹 #GameCube #EternalDarkness #Nintendo #retro #horror

4/20/2024, 12:38:15 AM

The Magnavox Odyssey was the first home video game console released on the market. It was presented on May 24, 1972 and went on sale in August of the same year, preceding Pong, produced by Atari, by 3 months. The price was very high: $100 for the basic package, which included 6 cards with 12 games, to which $25 had to be added for the purchase of the "rifle", an optical gun to be used with some of the games included. Included in the console is the title “Haunted House”, considered by many to be the first horror-themed video game ever made. It is a game for two players, set in a haunted house where you have to collect all the clue cards without being captured by a ghost. There is a precise sequence to follow when collecting the clues scattered throughout the villa. If you get the order wrong or encounter the ghost, your final score will be penalized. When you reach the treasure you have to count the clue cards you have collected. The turn then passes to the second player who must also collect the clues. The player with the highest score is the best detective. #retrogaming, #8bit, #hauntedhouse #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/19/2024, 1:56:16 PM

La Magnavox Odyssey è stata la prima console per videogiochi domestica uscita sul mercato. Fu presentata il 24 maggio 1972 e fu messa in vendita nel mese di agosto dello stesso anno, precedendo Pong, prodotto da Atari, di 3 mesi.  Il prezzo era molto alto: 100$ per la confezione base, che comprendeva 6 schede con 12 giochi, a cui si dovevano aggiungere 25$ per l'acquisto del "fucile", una pistola ottica da usarsi con alcuni dei giochi inclusi.   Incluso nella console c’è il titolo “Haunted House”, considerato da molti come il primo videogioco a tema horror mai realizzato.  Si tratta di un gioco per due giocatori, ambientato in una casa stregata in cui si devono raccogliere tutte le carte indizio senza essere catturati da un fantasma.   C’è una sequenza precisa da seguire nel raccogliere gli indizi sparsi nella villa. Se si sbaglia l’ordine o si incontra il fantasma il punteggio finale viene penalizzato.   Quando si raggiunge il tesoro bisogna contare le carte indizio collezionate Successivamente il turno passa al secondo giocatore che deve a sua volta raccogliere gli indizi.  Vince il giocatore con il punteggio più alto. #retrogaming, #8bit, #hauntedhouse #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/19/2024, 1:22:45 PM

Jetzt Tickets sichern! 🤘 Wir freuen uns auf das @eternal.darkness.festival am Freitag, 03. Mai 2024 in Königsbrunn bei Augsburg (Bayern)! . Freut euch auf diese Bands: 🔥 @naglfarofficial 🔥 @demonicalofficial 🔥 @asagraum 🔥 @pequod_official 🔥 @moribundoblivion 🔥 @cemeterydeathmetal . Infos & Tickets: www.eternal-darkness-festival.de (Link in Bio!) . #black #blackmetal #death #deathmetal #blackmetalmusic #blackmetalband #deathmetalmusic #festival #metalfestival #metal #metalmusic #metalfest #naglfar #demonical #asagraumband #mammutfestival #augsburg #music #live #eternal #darkness #eternaldarkness #headbanger #metalhead #metalheads #metalband #metalfamily #munich #münchen #backstage

4/18/2024, 9:41:46 PM

Reverse Horror is the latest genre of these Horror video games. The goal here is not to be scared by the game but rather to scare other players ourselves. Our character will take on the role of the antagonist, the monster or the murderer. We will have advantages at our disposal, such as night vision, which will allow us to hunt other players in the various environments. Our adversaries will be terrorized by an enemy that no artificial intelligence could ever replicate. Among these titles we find Carrion, Dead by Daylight and Friday the 13th: the Game #residentevil, #silenthill, #clocktower, #fivenightsatfreddys, #retrogaming, #deadspaceremake, #aloneinthedark, #Fatalframe, #ParasiteEve, #Thehouseofthedead, #Thelastofus, #Penumbra, #Amnesia, #Soma, #Omori, #Eternaldarkness, #Dokidokiliterautreclub, #Specopstheline, #dinocrisis2, #Slenderman, #outlast, #poppyplaytime, #carrion, #deadbydaylight, #fridaythe13thgame

4/18/2024, 10:29:35 AM